To Shell and Back
For To Shell and Back I was brought into the project as a render wrangler and pipeline TD. Over the course of the project I helped build a new pipeline, troubleshoot issues, and kept assets moving through the pipeline. I reviewed on average 60 tasks per day for this short and promptly notified artist of issues.
Render Wrangler | Pipeline TD
Robo Hobo
This is an animated short called Robo Hobo that was made by me. It was rendered using mental ray and was created in Maya. This short is about a robot who cannot get his drink open and ultimately ends up throwing it in the fire.
Creator
Peanut Butter Jelly
For Peanut Butter Jelly I was brought into the project as a render wrangler. Over the course of the project I climbed the ranks to becoming a Quality Assurance manager and a key troubleshooter for pipeline issues. I reviewed on average 80 tasks per day for this short and promptly notified artist of issues.
Render Wrangler
Craving Crustacean
For Craving Crustacean I was brought into the project as a render wrangler and pipeline TD. Over the course of the project I helped build a new pipeline, troubleshoot issues, and kept assets moving through the pipeline. I reviewed on average 40 tasks per day for this short and promptly notified artist of issues.
Render Wrangler | Pipeline TD
Effects | Surfacing | Compositing | Modeling | Pipeline TD | Layout
For Bug Spray I was part of a 5 person student run project. The animated short was completed over the course of 4 months. The short was mainly done in Maya and Houdini, while surfacing was done in Mari, and Compositing was done using Nuke.
Bug Spray
Disposable
For Disposable I was part of a 6 person student run project. The animated short was completed over the course of 10 weeks during the Summer 2017 Dreamworks Outreach Program. The short was mainly done in Maya and Houdini, while surfacing was done in Mari & Substance Painter, and Compositing was done using Nuke.