I was responsible for creating the clouds, lighting and rendering.


In order to achieve this animation, I first found some geometry on-line to use. After import I then then scattered points along the geometry of each piece and then spawned a sphere in these locations. This was done in-order to increase the randomness of the silhouette of the geometry. I then merge this geometry and converted it to a VDB fog density so I could manipulate the it using a Volume VOP. Finally I added some cloud noise to the volume and lit it with a volume light. This was done for every piece of geometry. To animate the geometry I just translated the geometry before the VDB conversion.